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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on iOS in Australia: Q2 2024

Discover the performance trends of the top 5 hypercasual games on iOS in Australia for Q2 2024, including downloads, revenue, and weekly active users.

Top 5 Hypercasual Games on iOS in Australia: Q2 2024

The second quarter of 2024 saw interesting trends in the performance of the top 5 hypercasual games on the iOS platform in Australia. Here’s a detailed look at their downloads, revenue, and weekly active users.

Block Blast! from Hungry Studio maintained a consistent download rate throughout Q2. Starting strong with 16.9K downloads in the first week of April, it experienced a peak of 19.5K in the week of April 22. However, the downloads fluctuated slightly, ending the quarter with 17.5K in the last week of June. Weekly active users showed a stable trend, starting at 72.7K and peaking at 77.9K in late April before settling at 74.6K towards the end of June.

Pizza Ready! from Supercent, Inc. saw a notable decline in downloads from 20.5K in early April to 7K in late May, before rebounding to 11.1K in the final week of June. Revenue for the game also showed a downward trend initially, starting at $2.1K in the first week of April and hitting a low of $0.88K in late May, but then gradually increasing to $1.6K by the end of June. Weekly active users mirrored these trends, dropping from 30.9K in early April to 17.2K in late May, and then recovering to 21.4K by the end of June.

Business Empire: RichMan by NewPubCo, Inc. experienced fluctuations in its downloads, beginning with 9.5K in early April, peaking at 10.5K in late April, and then declining to 4K by early June. The game ended the quarter with 5.9K downloads. Despite the download fluctuations, weekly active users showed a steady rise, starting at 18.6K in early April and reaching 32.9K by the end of June.

Snake Clash!, also by Supercent, Inc., had a steady increase in downloads over the quarter. It started with 6.7K in early April and ended with 7.6K in the last week of June. Revenue followed a similar trend, beginning at $0.40K and peaking at $0.71K in early June before concluding the quarter at $0.39K. Weekly active users consistently grew from 14.3K in early April to 19K by the end of June.

Going Balls from SUPERSONIC STUDIOS LTD showed minor fluctuations in downloads, starting at 6.3K in early April and ending at 4.5K in late June. Revenue remained relatively stable, with minor peaks and troughs, starting at $0.25K and fluctuating to end at $0.20K. Weekly active users remained steady throughout the quarter, starting at 41.5K and ending at 37.2K.

These insights highlight the dynamic nature of the hypercasual gaming market on iOS in Australia. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024